Articles

    An Introduction to Mobile User Acquisition
    An Introduction to Mobile User Acquisition
    Read story
    AppQuantum Deconstructs Idle Bank Tycoon: What Makes This Game One of the Most Successful Projects by Kolibri Games
    AppQuantum Deconstructs Idle Bank Tycoon: What Makes This Game One of the Most Successful Projects by Kolibri Games
    Read story
    AppQuantum Deconstructs Eatventure and Cat Snack Bar: Success Story of a Hit and Its Copycat
    AppQuantum Deconstructs Eatventure and Cat Snack Bar: Success Story of a Hit and Its Copycat
    Read story
    How to Develop a Hit Ad Сreative Сoncept for Mobile Games
    How to Develop a Hit Ad Сreative Сoncept for Mobile Games
    Read story
    AppQuantum Deconstructs Dreamdale: What Helped the Game Earn $5.9 Million in iAPs
    AppQuantum Deconstructs Dreamdale: What Helped the Game Earn $5.9 Million in iAPs
    Read story
    Navigating Market Trends as Game Industry Professionals
    Navigating Market Trends as Game Industry Professionals
    Read story
    Living, Not Surviving, with SKAdNetwork
    Living, Not Surviving, with SKAdNetwork
    Read story
    AppQuantum Deconstructs Animal Restaurant: How to Earn $2,000,000 in IAPs with a Cute Mobile Game
    AppQuantum Deconstructs Animal Restaurant: How to Earn $2,000,000 in IAPs with a Cute Mobile Game
    Read story
    Give Me the Money! Funding Application Guide from AppQuantum
    Give Me the Money! Funding Application Guide from AppQuantum
    Read story
    AppQuantum Deconstructs Frozen City: How the Game Made $11.3 Million in iAPs in a Few Months?
    AppQuantum Deconstructs Frozen City: How the Game Made $11.3 Million in iAPs in a Few Months?
    Read story
    AppQuantum Deconstructs Dragon Trail: Hunter World - What Makes This Classic MMORPG Tick?
    AppQuantum Deconstructs Dragon Trail: Hunter World - What Makes This Classic MMORPG Tick?
    Read story
    The Unvarnished Truth About Automation in Mobile QA Testing
    The Unvarnished Truth About Automation in Mobile QA Testing
    Read story
    Why an Art Project Manager is an Essential Brick for Your Hit?
    Why an Art Project Manager is an Essential Brick for Your Hit?
    Read story
    Don't Do That! What to Avoid When Soft Launching a Game - AppQuantum's Tips
    Don't Do That! What to Avoid When Soft Launching a Game - AppQuantum's Tips
    Read story
    AppQuantum Deconstructs Survivor.io: How Innovation and Iteration Has Transformed the Game
    AppQuantum Deconstructs Survivor.io: How Innovation and Iteration Has Transformed the Game
    Read story
    7 Most Important Metrics: AppQuantum's Mobile Game Marketing Experience
    7 Most Important Metrics: AppQuantum's Mobile Game Marketing Experience
    Read story
    AppQuantum Deconstructs Dinosaur Park - Jurassic Tycoon: How Innovation is Transforming the Game
    AppQuantum Deconstructs Dinosaur Park - Jurassic Tycoon: How Innovation is Transforming the Game
    Read story
    AppQuantum Report: An Extensive Look at the Turkish Player Behavior
    AppQuantum Report: An Extensive Look at the Turkish Player Behavior
    Read story
    How to Build a UA Team from $0 to $10,000,000 Monthly Spend - AppQuantum’s Experience
    How to Build a UA Team from $0 to $10,000,000 Monthly Spend - AppQuantum’s Experience
    Read story
    Making Ad Monetisation in Mobile Games Easier with AppQuantum
    Making Ad Monetisation in Mobile Games Easier with AppQuantum
    Read story
    AppQuantum’s Research of Popular Mobile Game Settings in Turkey
    AppQuantum’s Research of Popular Mobile Game Settings in Turkey
    Read story
    Per Aspera Ad Live Ops: the Gold and Goblins Experience
    Per Aspera Ad Live Ops: the Gold and Goblins Experience
    Read story
    User Acquisition in Mobile Publishing: How Marketing Makes a Hit Out of Your Mobile Games
    User Acquisition in Mobile Publishing: How Marketing Makes a Hit Out of Your Mobile Games
    Read story
    How to Work with SKAD Traffic in Mobile Games: Lessons and Lifehacks
    How to Work with SKAD Traffic in Mobile Games: Lessons and Lifehacks
    Read story
    Idle Tycoon Games: Market Overview
    Idle Tycoon Games: Market Overview
    Read story
    Testing Farm — Making Mobile Games Testing Easier on the Cheap
    Testing Farm — Making Mobile Games Testing Easier on the Cheap
    Read story
    How to Recognise a Hit: AppQuantum’s Insight
    How to Recognise a Hit: AppQuantum’s Insight
    Read story
    Market Research as a First Step in Creating a Hit Mobile Game
    Market Research as a First Step in Creating a Hit Mobile Game
    Read story
    How to Pitch a Project to a Mobile Publisher
    How to Pitch a Project to a Mobile Publisher
    Read story
    Rebuilding a Mobile Game Publisher’s Creative Team
    Rebuilding a Mobile Game Publisher’s Creative Team
    Read story
    Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
    Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
    Read story
    Using Predictive Analytics in Mobile Gaming
    Using Predictive Analytics in Mobile Gaming
    Read story
    Why Collaborating With a Mobile Games Publisher is So Painful It's Good for You
    Why Collaborating With a Mobile Games Publisher is So Painful It's Good for You
    Read story
    How to Conduct A/B Tests in Mobile Apps: Part I
    How to Conduct A/B Tests in Mobile Apps: Part I
    Read story
    What is Mobile Ad Monetization and How It Works. Part 1
    What is Mobile Ad Monetization and How It Works. Part 1
    Read story