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UA
7 most important metrics: AppQuantum's mobile game marketing experience
16 September 2022
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Producing
AppQuantum deconstructs Dinosaur Park - Jurassic Tycoon: How innovation is transforming the game
8 September 2022
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Producing
AppQuantum Report: An extensive look at the Turkish player behavior
28 August 2022
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UA
How to build a UA team from $0 to $10,000,000 monthly spend - AppQuantum’s experience
25 August 2022
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Monetization
Making ad monetisation in mobile games easier with AppQuantum
21 August 2022
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Producing
AppQuantum’s research of popular mobile game settings in Turkey
17 July 2022
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Producing
Per Aspera Ad Live Ops: the Gold and Goblins experience
27 June 2022
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UA
User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
20 June 2022
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UA
How to work with SKAD traffic in mobile games: lessons and lifehacks
19 June 2022
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Producing
Idle Tycoon Games: Market Overview
6 June 2022
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QA
Testing Farm — Making mobile games testing easier on the cheap
25 May 2022
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BizDev
How to recognise a hit: AppQuantum’s insight
8 May 2022
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Producing
Market Research as a First Step in Creating a Hit Mobile Game
28 April 2022
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BizDev
How to Pitch a Project to a Mobile Publisher
24 January 2022
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Creatives
Rebuilding a Mobile Game Publisher’s Creative Team
10 September 2021
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UA
Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
27 August 2021
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Analytics
Using Predictive Analytics in Mobile Gaming
5 July 2021
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BizDev
Why collaborating with a mobile games publisher is so painful it's good for you
27 April 2021
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Monetization
How to Conduct A/B Tests in Mobile Apps: Part I
7 February 2021
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Monetization
What is mobile ad monetization and how it works. Part 1
3 December 2020
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