Articles

    Give me the money! Funding Application Guide from AppQuantum
    Give me the money! Funding Application Guide from AppQuantum
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    AppQuantum deconstructs Frozen City: How the game made $11.3 million in iAPs in a few months?
    AppQuantum deconstructs Frozen City: How the game made $11.3 million in iAPs in a few months?
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    AppQuantum deconstructs Dragon Trail: Hunter World - What makes this classic MMORPG tick?
    AppQuantum deconstructs Dragon Trail: Hunter World - What makes this classic MMORPG tick?
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    The unvarnished truth about automation in mobile QA testing
    The unvarnished truth about automation in mobile QA testing
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    Why an art project manager is an essential brick for your hit?
    Why an art project manager is an essential brick for your hit?
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    Don't do that! What to avoid when soft launching a game - AppQuantum's Tips
    Don't do that! What to avoid when soft launching a game - AppQuantum's Tips
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    AppQuantum deconstructs Survivor.io: How innovation and iteration has transformed the game
    AppQuantum deconstructs Survivor.io: How innovation and iteration has transformed the game
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    7 most important metrics: AppQuantum's mobile game marketing experience
    7 most important metrics: AppQuantum's mobile game marketing experience
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    AppQuantum deconstructs Dinosaur Park - Jurassic Tycoon: How innovation is transforming the game
    AppQuantum deconstructs Dinosaur Park - Jurassic Tycoon: How innovation is transforming the game
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    AppQuantum Report: An extensive look at the Turkish player behavior
    AppQuantum Report: An extensive look at the Turkish player behavior
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    How to build a UA team from $0 to $10,000,000 monthly spend - AppQuantum’s experience
    How to build a UA team from $0 to $10,000,000 monthly spend - AppQuantum’s experience
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    Making ad monetisation in mobile games easier with AppQuantum
    Making ad monetisation in mobile games easier with AppQuantum
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    AppQuantum’s research of popular mobile game settings in Turkey
    AppQuantum’s research of popular mobile game settings in Turkey
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    Per Aspera Ad Live Ops: the Gold and Goblins experience
    Per Aspera Ad Live Ops: the Gold and Goblins experience
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    User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
    User acquisition in mobile publishing: how marketing makes a hit out of your mobile games
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    How to work with SKAD traffic in mobile games: lessons and lifehacks
    How to work with SKAD traffic in mobile games: lessons and lifehacks
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    Idle Tycoon Games: Market Overview
    Idle Tycoon Games: Market Overview
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    Testing Farm — Making mobile games testing easier on the cheap
    Testing Farm — Making mobile games testing easier on the cheap
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    How to recognise a hit: AppQuantum’s insight
    How to recognise a hit: AppQuantum’s insight
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    Market Research as a First Step in Creating a Hit Mobile Game
    Market Research as a First Step in Creating a Hit Mobile Game
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    How to Pitch a Project to a Mobile Publisher
    How to Pitch a Project to a Mobile Publisher
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    Rebuilding a Mobile Game Publisher’s Creative Team
    Rebuilding a Mobile Game Publisher’s Creative Team
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    Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
    Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
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    Using Predictive Analytics in Mobile Gaming
    Using Predictive Analytics in Mobile Gaming
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    Why collaborating with a mobile games publisher is so painful it's good for you
    Why collaborating with a mobile games publisher is so painful it's good for you
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    How to Conduct A/B Tests in Mobile Apps: Part I
    How to Conduct A/B Tests in Mobile Apps: Part I
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    What is mobile ad monetization and how it works. Part 1
    What is mobile ad monetization and how it works. Part 1
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