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Product
AppQuantum Deconstructs Eatventure and Cat Snack Bar: Success Story of a Hit and Its Copycat
24 November 2023
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Product
AppQuantum Deconstructs Dreamdale: What Helped the Game Earn $5.9 Million in iAPs
28 September 2023
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BizDev
Navigating Market Trends as Game Industry Professionals
25 September 2023
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Analytics
Living, Not Surviving, with SKAdNetwork
20 August 2023
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Product
AppQuantum Deconstructs Animal Restaurant: How to Earn $2,000,000 in IAPs with a Cute Mobile Game
30 June 2023
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BizDev
Give Me the Money! Funding Application Guide from AppQuantum
25 May 2023
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Product
AppQuantum Deconstructs Frozen City: How the Game Made $11.3 Million in iAPs in a Few Months?
3 May 2023
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Product
AppQuantum Deconstructs Dragon Trail: Hunter World - What Makes This Classic MMORPG Tick?
20 February 2023
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QA
The Unvarnished Truth About Automation in Mobile QA Testing
9 February 2023
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Creatives
Why an Art Project Manager is an Essential Brick for Your Hit?
2 December 2022
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Product
Don't Do That! What to Avoid When Soft Launching a Game - AppQuantum's Tips
12 November 2022
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Product
AppQuantum Deconstructs Survivor.io: How Innovation and Iteration Has Transformed the Game
11 October 2022
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UA
7 Most Important Metrics: AppQuantum's Mobile Game Marketing Experience
17 September 2022
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Product
AppQuantum Deconstructs Dinosaur Park - Jurassic Tycoon: How Innovation is Transforming the Game
9 September 2022
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Product
AppQuantum Report: An Extensive Look at the Turkish Player Behavior
28 August 2022
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UA
How to Build a UA Team from $0 to $10,000,000 Monthly Spend - AppQuantum’s Experience
26 August 2022
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Monetization
Making Ad Monetisation in Mobile Games Easier with AppQuantum
21 August 2022
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Product
AppQuantum’s Research of Popular Mobile Game Settings in Turkey
17 July 2022
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Product
Per Aspera Ad Live Ops: the Gold and Goblins Experience
28 June 2022
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UA
User Acquisition in Mobile Publishing: How Marketing Makes a Hit Out of Your Mobile Games
20 June 2022
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UA
How to Work with SKAD Traffic in Mobile Games: Lessons and Lifehacks
19 June 2022
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Product
Idle Tycoon Games: Market Overview
7 June 2022
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QA
Testing Farm — Making Mobile Games Testing Easier on the Cheap
26 May 2022
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BizDev
How to Recognise a Hit: AppQuantum’s Insight
8 May 2022
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Product
Market Research as a First Step in Creating a Hit Mobile Game
29 April 2022
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BizDev
How to Pitch a Project to a Mobile Publisher
24 January 2022
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Creatives
Rebuilding a Mobile Game Publisher’s Creative Team
10 September 2021
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UA
Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
27 August 2021
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Analytics
Using Predictive Analytics in Mobile Gaming
5 July 2021
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BizDev
Why Collaborating With a Mobile Games Publisher is So Painful It's Good for You
28 April 2021
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Monetization
How to Conduct A/B Tests in Mobile Apps: Part I
7 February 2021
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Monetization
What is Mobile Ad Monetization and How It Works. Part 1
4 December 2020
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