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AppQuantum celebrates 3 years!

We have come a long way from a company of a few people to a successful mobile games publisher with a team of 30+ people. We are doing mobile games publishing, mobile game development, mobile marketing, product analytics and many more. 
20 November 2020

AppQuantum & AppBooster will hold webinars about A/B testing in mobile games 

AppQuantum’s Publishing Director in cooperation with AppBooster’s Marketing Lead will conduct a series of webinars about mobile games A/B testing.
16 November 2020

Doorman Story has reached 2,500,000 installs in 5 months

The game has been downloaded more than 2,500,000 times! The sky’s the limit for us so let’s hit even more installs.
10 November 2020

From now on AppQuantum has its own Medium blog

We have recently published our first article “What is Mobile Ad Monetisation and How it Works? Part 1” in our brand new blog on Medium.
5 November 2020

AppQuantum Head of Publishing will take part in a Mentor Dialogue at DevGAMM 2020

More than 40 mentors will take part in the event. Mentor Dialogue is a unique format of communication with gaming industry experts.
4 November 2020

Join AppQuantum publishing producer’s lectures in devtodev educational online course

AppQuantum game publishing producer Elena Bugakova in collaboration with comprehensive analytics service devtodev will operate as a curator and expert of the course on ad monetisation in mobile games.
3 November 2020

How AppQuantum used GameTune to optimize the mobile games

GameTune is Unity’s machine learning product for optimizing games and player experiences. We already told about our collaboration but now we have a new reason to speak.
29 October 2020

We have grown bigger

AppQuantum generated, even more, installs for Dragon Champions, Idle Light City, and Evil Clicker
23 October 2020

New cozy AppQuantum's office

We have moved to a new place!
16 October 2020

Party Clicker rules: new big update with collections

Recently Party Clicker got a new game-changing update. AppQuantum producers and Red Machine team have made a big work and redesigned the idea and mechanics of collections we had in the game.
2 September 2020

AppQuantum & GameTune - Our Story

Implementing new features into a game can be a trick - especially if you haven’t got the resources to constantly run multiple A/B tests and properly analyze the results.
20 August 2020

Dragon Champions hit 1,000,000+ downloads

Champions of Korador are celebrating a great occasion - more than a million brave heroes have joined the battle against Conrad Savitar and his numerous henchmen so far.
30 July 2020

Party Clicker has reached 2,000,000+ installs

One of our most stylish and bold games has hit 2M+ downloads recently!
1 July 2020

Idle Light City has reached 2.8M+ downloads

Idle Light City game has reached the next milestone!
1 May 2020

The AppQuantum team has grown 2 times!

See what else has changed
14 April 2020

AppQuantum published Idle Light City

We are happy to announce that we have published a beautiful idle game Idle Light City.
22 January 2020

AppQuantum increased LTV x2 for Off-road Travel: Ride to Hill

We’re proud to tell you that from April 2019 till October 2019 we’ve increased LTV for Off-road Travel x2!
20 December 2019

Meet AppQuantum at White Nights Moscow 2019

If you want to meet our team or talk to us about publishing your game, feel free to request a meeting at the White Nights Conference in Moscow 2019.
5 September 2019

AppQuantum published the My Idle Farm!

AppQuantum happy to announce the worldwide release of My Idle Farm: The Township Saga! 
20 August 2019

AppQuantum published the Dragon Champions!

Dragon Champions is an epic mobile RPG with battler mechanics in a fantasy world, that ultimately emerges into a turn-based strategy game. 
1 August 2019

AppQuantum published Off-road Travel: Ride to Hill

AppQuantum is happy to announce the worldwide release of Off-road Travel: Ride to Hill! 
9 April 2019

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