Idle Lumber Empire Case: Game Renaissance After 2.5 Years in Operation

Idle Lumber Empire Case: Game Renaissance After 2.5 Years in Operation

Idle Tycoon games are easy to launch but challenging to sustain over a long period of time. That’s why most projects in this genre experience a rapid surge in popularity during the global launch phase and their first year of operation, followed by an inevitable steady decline within 1 to 1.5 years after launch.

The same thing happened with Idle Lumber Empire, with one exception: the combined efforts of the publisher and the game developer reversed the trend in contrast to their competitors.

In the new case study, you will learn how a complex emergency response plan helped the game double its monthly downloads, increase spending by 2.5 times, and nearly double its monthly revenue.

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