You can be a high-level specialist and successfully soft launch your games, but even professionals have situations when the only sure way out is to close the project. It happened to our game, Love & Flowers, which was never released.
In the article, our producers, Alina Zlotnik and Sergey Ryabtsev, talked about the developer and publisher's soft launch mistakes and advised how to avoid them. Love & Flowers approved one common thought: every failure is a good experience.
Join us to read the article here.
Don't be afraid to make mistakes, but do care to learn from them :)