Success Cases

Game Renaissance After 2.5 Years in Operation

Idle Lumber Empire

Game Renaissance After 2.5 Years in Operation

How did the publisher help Idle Lumber Empire reach new heights after 2.5 years, defying the inevitable decline faced by all competing games of the same genre?

Idle Lumber Empire

Publishing case

$12,000,000 Ad Concepts Spend

Gold & Goblins

$12,000,000 Ad Concepts Spend

How we created one of our most successful ad concept with a spend of more than $12,000,000 for the hit mobile game

Gold & Goblins

Ad Creatives case

$1,600,000 Additional Revenue

Idle Space Farmer

$1,600,000 Additional Revenue

During the cooperation with the Anxious Otter studio, AppQuantum generated $1,600,000 in revenue for the Idle Space Farmer game.

Idle Space Farmer

Publishing case

$7,000,000 Revenue

Doorman Story

$7,000,000 Revenue

During the first 11 months of collaboration, AppQuantum generated $7,000,000 in revenue for the Doorman Story game.

Doorman Story

Publishing case

$1,000,000 Net Revenue

Evil Clicker

$1,000,000 Net Revenue

For the first 3 months of collaboration, AppQuantum earned $170,000 in net profit for us and the developer Red Machine.

Evil Clicker

Publishing case

$7,000,000 Revenue in 3 months

Gold & Goblins

$7,000,000 Revenue in 3 months

During the first 3 months after signing the contract AppQuantum generated $7,000,000 in revenue for the Gold & Goblins game.

Gold & Goblins

Publishing case

$1,000,000 Revenue in 29 Days

Dragon Champions

$1,000,000 Revenue in 29 Days

AppQuantum generated $1,000,000 in revenue for the Dragon Champions game in the first 29 days after release.

Dragon Champions

Publishing case

2,800,000 Installs

Idle Light City

2,800,000 Installs

In the first two months after release AppQuantum generated 2.8M+ installs for the game Idle Light City.

Idle Light City

Publishing case

LTV x2

Off Road

LTV x2

From April 2019 to October 2019 AppQuantum increased the LTV of the game Off-Road Travel by 2 times.

Off Road

Publishing case