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We’ve given our Careers page a brand-new look
9 December 2024
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«Sometimes developers and publishers lack the guts to admit mistakes in order to grow»
28 November 2024
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Meet AppQuantum at Gamesforum Vietnam 2024!
21 November 2024
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Meet AppQuantum at G-STAR 2024!
7 November 2024
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A brief look back: AppQuantum’s year in retrospective
6 November 2024
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Rockbite Games: Why we obsess over little things and Easter eggs in our mobile games
5 November 2024
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Product
How crossing mechanics became a game changer in Idle games?
10 October 2024
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Product
Rockbite Games: The hidden benefits of Easter eggs in our games
19 September 2024
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News
Three AppQuantum titles in the Idle Tycoon top 10. Gold & Goblins and Lumber Empire are at the top, and Idle Outpost is the only new project on the list
26 August 2024
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Maximizing event success: Timing, duration, and pauses
14 August 2024
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UA
Can developers handle marketing on their own?
6 August 2024
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Why market benchmarks matter: How to work with analytics at launch
24 July 2024
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Meet AppQuantum at ChinaJoy 2024!
23 July 2024
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Idle Outpost case: $3,000,000 a month from nothing and keep growing
10 July 2024
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How Rockbite Games almost shut down but finally linked up with a publisher and got a hit
9 July 2024
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How to start marketing games as a developer: Choosing sources and budget
25 June 2024
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UA
When should developers put UA campaigns on hold?
13 June 2024
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Idle Lumber Empire case: Game renaissance after 2.5 years in operation
11 June 2024
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AppQuantum reaches agreement with Game Veterans on company acquisition
29 May 2024
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How we added sandwich offers to Idle Merge games and got a boost in three aspects at once
16 May 2024
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AppQuantum x AppFollow case sStudy: Tackling a vast number of reviews every day
6 May 2024
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Meet AppQuantum at HGC Istanbul 2024!
12 April 2024
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Meet AppQuantum at Gamesforum Cyprus 2024!
4 April 2024
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AppQuantum x AppsFlyer Case Study: ROAS +20%, Campaign Effectiveness +10-20%, and Profit +10%
22 March 2024
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data.ai has spotlighted the accomplishments of Legend of Slime in the Top Publisher Awards 2024
15 March 2024
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Meet AppQuantum at Game Connection America 2024!
14 March 2024
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Creative Strategy for Gaming. How to Find Your Winning Ads? at AdQuantum’s Business Breakfast
12 March 2024
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UA
An Introduction to Mobile User Acquisition
7 March 2024
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AppQuantum x Player Engage Podcast: How to Enhance Your Support Team and Make Players Happier?
6 March 2024
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Meet AppQuantum at Think Games Istanbul 2024!
29 February 2024
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Meet AppQuantum at WN Conference Abu Dhabi’24!
8 February 2024
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AppQuantum on GamesIndustry.biz: An Introduction to Mobile User Acquisition
7 February 2024
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2023 Trends Overview in Idle Tycoon Mobile Games at the VGDA's webinar
30 January 2024
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Meet AppQuantum at Gamesforum Barcelona 2024!
22 January 2024
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AppQuantum Takes on Publishing for Legend of Slime!
16 January 2024
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Product
AppQuantum Deconstructs Idle Bank Tycoon: What Makes This Game One of the Most Successful Projects by Kolibri Games
28 December 2023
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AppQuantum on PocketGamer.biz: Biggest Games Industry Trends of 2023
28 December 2023
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Merry Christmas and a Happy New Year 2024!
24 December 2023
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AppQuantum Deconstructs Idle Bank Tycoon: What Makes This Game One of the Most Successful Projects by Kolibri Games
28 November 2023
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Product
AppQuantum Deconstructs Eatventure and Cat Snack Bar: Success Story of a Hit and Its Copycat
24 November 2023
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Creatives
How to Develop a Hit Ad Сreative Сoncept for Mobile Games
23 November 2023
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AppQuantum on This Is Game: How to Use LTEs in Your Game Effectively?
15 November 2023
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WARNING: Scammers Impersonating AppQuantum
14 November 2023
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Meet AppQuantum at G-STAR 2023!
13 November 2023
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AppQuantum Celebrates Its 6th Birthday!
6 November 2023
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AppQuantum Deconstructs Eatventure & Cat Snack Bar: Success Story of a Hit and Its Copycat
24 October 2023
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AppQuantum on Business of Apps: How to Develop a Hit Ad Сreative Сoncept for Mobile Games?
23 October 2023
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AppQuantum Introduces Core is the King! Program for Hyper- and Hybrid-Casual Mobile Game Developers
17 October 2023
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Meet AppQuantum at Gamescom Asia 2023!
11 October 2023
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Product
AppQuantum Deconstructs Dreamdale: What Helped the Game Earn $5.9 Million in iAPs
28 September 2023
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BizDev
Navigating Market Trends as Game Industry Professionals
25 September 2023
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News
Collective Letter from Video Game Industry Companies: Suspending ironSource and Unity Ads Monetization Until New Conditions are Assessed
19 September 2023
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AppQuantum x TikTok Case Study: ROAS +50%, ARPU +30%, and CPI -40%
18 September 2023
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Meet AppQuantum at Mobidictum Conference 2023!
30 August 2023
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AppQuantum Deconstructs Dreamdale: What Helped the Game Earn $5.9 Million in iAPs?
28 August 2023
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News
AppQuantum on Game Developer: Navigating Market Trends as Game Industry Professionals
25 August 2023
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Analytics
Living, Not Surviving, with SKAdNetwork
20 August 2023
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AppQuantum x AppTweak Case Study: Game Downloads Increased by 21.5%
7 August 2023
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AppQuantum on Business of Apps: Living, not Surviving, with SKAdNetwork
20 July 2023
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Meet AppQuantum at ChinaJoy 2023!
18 July 2023
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AppQuantum Made It to the Top-10 Startups from Cyprus 2023!
12 July 2023
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Product
AppQuantum Deconstructs Animal Restaurant: How to Earn $2,000,000 in IAPs with a Cute Mobile Game
30 June 2023
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Meet AppQuantum at Dubai GameExpo Summit 2023!
19 June 2023
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AppQuantum's Approach to Creatives: Success Case of an Ad Concept with a Spend of $12,000,000+
9 June 2023
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Meet AppQuantum at WN Istanbul'23!
1 June 2023
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AppQuantum Deconstructs Animal Restaurant: How to Earn $2,000,000 in IAPs with a Cute Mobile Tycoon?
31 May 2023
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Idle Space Farmer's Case: $1,600,000 Additional Revenue with AppQuantum
30 May 2023
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Meet AppQuantum at GDCy Fest!
26 May 2023
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BizDev
Give Me the Money! Funding Application Guide from AppQuantum
25 May 2023
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Product
AppQuantum Deconstructs Frozen City: How the Game Made $11.3 Million in iAPs in a Few Months?
3 May 2023
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AppQuantum Will Tell About The Operational Product's Health at the Gamedev Meetup in Yerevan
27 April 2023
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AppQuantum on GamesIndustry.biz: How Can You Receive Investments for a Mobile Project?
26 April 2023
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AppQuantum x PG.biz Podcast: How to Identify a Hit Game and not Lose its Potential?
21 April 2023
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AppQuantum's Deconstruct for PocketGamer.biz: How Frozen City Made $11.3 Million in iAPs in a Few Months?
3 April 2023
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Meet AppQuantum at GDC 2023!
17 March 2023
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AppQuantum’s PR Department Was Nominated for the Pocket Gamer Mobile Games Awards 2023!
16 March 2023
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Meet AppQuantum at Istanbul Gaming Summit!
7 March 2023
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Meet AppQuantum at WN Connect Tbilisi'23!
28 February 2023
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Product
AppQuantum Deconstructs Dragon Trail: Hunter World - What Makes This Classic MMORPG Tick?
20 February 2023
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QA
The Unvarnished Truth About Automation in Mobile QA Testing
9 February 2023
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AppQuantum's Deconstruct for PocketGamer.biz: How Mobile MMORPG Dragon Trail: Hunter World Made $500,000 in The First Week?
23 January 2023
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Happy New Year 2023!
30 December 2022
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Victoria Beliaeva Solo Talk: “How to Get Your Idea Funded: A Step by Step Guide”
19 December 2022
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The Best Way to Build Creatives in 2023: AppQuantum’s Experience for ironSource
8 December 2022
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Meet AppQuantum at WN Dev Day Canada 2022
6 December 2022
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Creatives
Why an Art Project Manager is an Essential Brick for Your Hit?
2 December 2022
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News
AppQuantum is Already FIVE Years Old, But We are Aiming Higher Than That!
22 November 2022
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Product
Don't Do That! What to Avoid When Soft Launching a Game - AppQuantum's Tips
12 November 2022
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News
Why an Art Project Manager is an Essential Brick for Your Hit?
2 November 2022
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AppQuantum Opens New Offices and Relocates Its Employees and Contractors Who Lived in Russia
21 October 2022
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AppQuantum Opens a New Office in Dubai
21 October 2022
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Business Acceleration Program for Mobile Game Developers by AppQuantum Publishing
20 October 2022
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Product
AppQuantum Deconstructs Survivor.io: How Innovation and Iteration Has Transformed the Game
11 October 2022
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What to Avoid When Soft Launching a Game: AppQuantum's Experience for GamesIndustry.biz
11 October 2022
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Meet AppQuantum at Pocket Gamer Connects Helsinki 2022!
20 September 2022
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UA
7 Most Important Metrics: AppQuantum's Mobile Game Marketing Experience
17 September 2022
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News
AppQuantum's Deconstruct for PocketGamer.biz: How Innovation and Iteration has Transformed Survivor.io
12 September 2022
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Product
AppQuantum Deconstructs Dinosaur Park - Jurassic Tycoon: How Innovation is Transforming the Game
9 September 2022
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News
Meet AppQuantum at Mobidictum Business Conference 2022 in Istanbul
5 September 2022
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News
AppQuantum on Mobile Game Monetisation for AppMasters
30 August 2022
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Product
AppQuantum Report: An Extensive Look at the Turkish Player Behavior
28 August 2022
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UA
How to Build a UA Team from $0 to $10,000,000 Monthly Spend - AppQuantum’s Experience
26 August 2022
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Monetization
Making Ad Monetisation in Mobile Games Easier with AppQuantum
21 August 2022
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News
Meet AppQuantum at Gamescom & Devcom 2022!
18 August 2022
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News
7 Most Important Metrics: AppQuantum's Mobile Game Marketing Experience for Business of Apps
16 August 2022
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News
Gold & Goblins is the Top-1 Grossing Idle Tycoon Game in July 2022
11 August 2022
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AppQuantum Deconstructs Dinosaur Park for PocketGamer.biz: How Innovation is Transforming Dinosaur Park - Jurassic Tycoon
8 August 2022
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UA Team from $0 to $10,000,000 Monthly Spend: AppQuantum’s Experience for Business of Apps
27 July 2022
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Merge Games Research: AppQuantum's Expertise for AppMagic
26 July 2022
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AppQuantum is Now Listed at Business of Apps!
25 July 2022
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AppQuantum’s Report for Mobidictum: An Extensive Look at the Turkish Player Behavior
22 July 2022
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Publish Me! Festival for Developers has Ended!
21 July 2022
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Making Ad Monetisation in Mobile Games Easier with AppQuantum at Mobile Marketing Magazine
18 July 2022
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Product
AppQuantum’s Research of Popular Mobile Game Settings in Turkey
17 July 2022
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Last Call for Publish Me! Festival for Developers!
12 July 2022
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AppQuantum Will Tell About Developer-Publisher Relationships at BIG Festival 2022
6 July 2022
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Product
Per Aspera Ad Live Ops: the Gold and Goblins Experience
28 June 2022
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UA
User Acquisition in Mobile Publishing: How Marketing Makes a Hit Out of Your Mobile Games
20 June 2022
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News
AppQuantum’s Research of Popular Mobile Game Settings in Turkey for Mobidictum
20 June 2022
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UA
How to Work with SKAD Traffic in Mobile Games: Lessons and Lifehacks
19 June 2022
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News
AppQuantum Deconstructs for PocketGamer.biz: Dislyte’s Way to Becoming a Hit
17 June 2022
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Gold & Goblins Scales Its success with AppsFlyer Real-Time Analytics
14 June 2022
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Product
Idle Tycoon Games: Market Overview
7 June 2022
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AppQuantum and WN Conference Announce Publish Me! Festival!
3 June 2022
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Meet AppQuantum at WN Conference Istanbul 2022!
1 June 2022
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QA
Testing Farm — Making Mobile Games Testing Easier on the Cheap
26 May 2022
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AppQuantum Talks About Making In-Game Events at GamingonPhone
24 May 2022
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AppQuantum on User Acquisition in Mobile Publishing at MCV Develop
23 May 2022
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AppQuantum Tells How to Work with SKAD Traffic in Mobile Games at MobileMarketing
20 May 2022
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Meet AppQuantum at Nordic Game 2022 Online
17 May 2022
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Gold & Goblins Has Been Nominated for Mobile GameDev Awards 2022!
12 May 2022
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BizDev
How to Recognise a Hit: AppQuantum’s Insight
8 May 2022
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AppQuantum’s Overview of the Idle Tycoon Market for AppMagic
6 May 2022
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Victoria Beliaeva on Working with AppQuantum for HyprMX
5 May 2022
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Moloco Shared Its Case Study with AppQuantum
29 April 2022
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Product
Market Research as a First Step in Creating a Hit Mobile Game
29 April 2022
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Meet AppQuantum at GamesBeat Summit Virtual
27 April 2022
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AppQuantum's Article About Testing Farms Got Featured on Game Developer
26 April 2022
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Idle Light City Available Now on Xiaomi GetApps and HUAWEI AppGallery!
21 April 2022
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Gold & Goblins Received Easter Featuring
18 April 2022
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Gold & Goblins: Idle Merger Easter Event is Live Now
15 April 2022
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How to Recognise a Hit: AppQuantum's Insight at Game Developer
11 April 2022
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AppQuantum at London Games Festival 2022
5 April 2022
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Victoria Beliaeva Tells About Publishing, Partnership & Problems at PGC London 2022
4 April 2022
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Meet AppQuantum at MGS22 Las Vegas!
31 March 2022
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AppQuantum Shares Its Insights on Conducting Market Research on Mobidictum.biz
29 March 2022
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AppQuantum at Talents in Games Online'22!
24 March 2022
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AppQuantum's Games Hit 100,000,000 Downloads!
15 March 2022
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How to Get Your Game Noticed If It's Not a Hit? AppQuantum Knows!
21 February 2022
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AppQuantum Will Participate in Playport Accelerator
14 February 2022
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AppQuantum at PGC London 2022 and WN Berlin'22
9 February 2022
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AppQuantum Games to Get Access to Playrix's Marketing Expertise
2 February 2022
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BizDev
How to Pitch a Project to a Mobile Publisher
24 January 2022
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News
AppQuantum Starts 2022 With the Great News!
12 January 2022
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AppQuantum Will Tell About How Western Publishers Work on WN China Online'21
7 December 2021
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AppQuantum's Lecture About Publishing, Cooperation and Problems for WN Moscow'21
1 December 2021
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AppQuantum Will Be at Games Gathering 2021 Kiev
25 November 2021
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AppQuantum is Participating at WN Conference North America Online
15 November 2021
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Lumber Empire Was Holding Its Positions in the Top-10 Strategy Games on iOS for Almost Three Weeks!
15 November 2021
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AppQuantum's Games Have Reached 1,500,000 DAU!
11 November 2021
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Oleg Lapin Will Talk About LTV Predictions in Mobile Gaming at DevGAMM Fall 2021
10 November 2021
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Gold and Goblins Received Halloween Featuring
9 November 2021
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Our Games are Showing Amazing Results!
8 November 2021
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Our Office is Now a Little Spookier for Halloween
28 October 2021
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AppQuantum Will Participate in the Jury of the INDIE CLASH Contest
22 October 2021
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Wow, WN Conference Moscow'21 Was Fantastic!
18 October 2021
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Webinar About Ads Integration Into Casual and Mid-Core Mobile Games with Elena Bugakova
16 October 2021
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AppQuantum Will Be at WN Conference Moscow'21!
13 October 2021
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AppQuantum Celebrates 4 Years!
11 October 2021
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DevGAMM Stream About Agencies vs In-House Influencer Video Games Marketing with Alina Rakhimjanova
7 October 2021
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Panel Discussion of IDFA Effect' on UA Performance & New Changes for ASO with Alexey Gavrilov
2 October 2021
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AppQuantum is Partnering with Go Practice
30 September 2021
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Creatives
Rebuilding a Mobile Game Publisher’s Creative Team
10 September 2021
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News
DevGAMM Moscow 2021 Was Amazing!
10 September 2021
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UA
Influencer Marketing in Gamedev: Promoting Mobile Games with Bloggers
27 August 2021
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News
Look What We've Prepared for Our Friends from Redcell Games
20 August 2021
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AppQuantum Team is Growing Bigger Each Day!
3 August 2021
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AppQuantum Uses Bulk Actions to Manage Reviews in AppFollow
7 July 2021
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Meet AppQuantum at WN St. Petersburg'21
5 July 2021
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Analytics
Using Predictive Analytics in Mobile Gaming
5 July 2021
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News
Meet AppQuantum at the WN Conference St.Petersburg’21 This July!
10 June 2021
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News
AppQuantum Has Earned $7,000,000 for Gold & Goblins in 3 Months
11 May 2021
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AppQuantum Takes Part in DevGamm Spring 2021 Conference
30 April 2021
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BizDev
Why Collaborating With a Mobile Games Publisher is So Painful It's Good for You
28 April 2021
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Meet AppQuantum at WN China ‘21 Online Conference
26 April 2021
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AppQuantum Will Participate in BIG Festival 2021!
15 April 2021
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News
Get Ready to Wallow in Money: Gold and Goblins' Soft Launch is Over
31 March 2021
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Monetization
How to Conduct A/B Tests in Mobile Apps: Part I
7 February 2021
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News
How to Conduct A/B Tests in Mobile Apps, Part I
22 January 2021
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What is Mobile Ad Monetisation and How Does It Work? Part II: Ad Mediation
21 January 2021
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New Year Greetings from AppQuantum
22 December 2020
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Monetization
What is Mobile Ad Monetization and How It Works. Part 1
4 December 2020
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News
AppQuantum Celebrates 3 Years!
20 November 2020
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AppQuantum & AppBooster Will Hold Webinars About A/B Testing in Mobile Games
16 November 2020
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Doorman Story Has Reached 2,500,000 Installs in 5 Months
10 November 2020
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AppQuantum Publishing Producer Will Hold a Lecture at Keep Calm, Do Games Festival
9 November 2020
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From Now on AppQuantum Has Its Own Medium Blog
5 November 2020
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AppQuantum Head of Publishing Will Take Part in a Mentor Dialogue at DevGAMM 2020
5 November 2020
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Join AppQuantum Publishing Producer’s Lectures in Devtodev Educational Online Course
3 November 2020
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How AppQuantum Used GameTune to Optimize the Mobile Games
29 October 2020
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We Have Grown Bigger
23 October 2020
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New Cozy AppQuantum's Office
16 October 2020
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Party Clicker Rules: New Big Update with Collections
2 September 2020
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AppQuantum & GameTune - Our Story
20 August 2020
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Dragon Champions Hit 1,000,000+ Downloads
31 July 2020
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News
Party Clicker Has Reached 2,000,000+ Installs
1 July 2020
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News
Idle Light City Got Featured on Google Play
5 May 2020
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News
Idle Light City Has Reached 2.8M+ Downloads
2 May 2020
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News
The AppQuantum Team Has Grown 2 Times Bigger!
14 April 2020
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News
We Made More Than 15,000,000 Installs for Evil Clicker in 1 Year!
30 March 2020
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News
Idle Light City Just Hit It’s First 1,000,000 Players!
25 February 2020
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News
AppQuantum published Idle Light City
23 January 2020
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News
AppQuantum Increased LTV x2 for Off-Road Travel: Ride to Hill
21 December 2019
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Meet AppQuantum at White Nights Moscow 2019
5 September 2019
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AppQuantum Published the My Idle Farm!
20 August 2019
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AppQuantum Published the Dragon Champions!
1 August 2019
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AppQuantum Published Off-Road Travel: Ride to Hill
10 April 2019
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